Every now and then on TIER, something goes wrong.
Usually a quick flick of the editor's hand can remedy such things, such that you, dear listener, are never troubled by them.
Sometimes, though, they go so wrong, for so long, that no amount of Snip'n Drag will hide the damage.
So, here's how Not to run an escape room. A tragedy in Two Parts.
Version: 20241125
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